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# Warlock 099c released (View raw)posted February 24, 2013, 21:55:16 by Zymoran
Download mirrors
Hiveworkshop: http://www.hiveworkshop.com/forums/maps-564/warlock-099c-92687/
Epicwar: http://www.epicwar.com/maps/223346/
Ge.tt: http://ge.tt/3MeRaLZ/v/0


Download the ranked gaming client www.rankedgaming.com/download.html to play against many other Warlock players.

Changelog:
New:
- New two-spell combo: Lightning + Magma
- New three-spell combo: Entangle + Thrust + Wind Walk
- New three spell combo: Lightning + Magma + Entangle (an extended version of the current pancake combo)
- Added new pillar physics: Pillars will take damage when colliding with players. If the pillar dies from this event, the player will go through with damage and velocity depending on the damage and pillar HP.
- Added "-tutorial" command which enables a tutorial for beginners and will display tips and hints on death and during setup.
- Time shift can no longer be detected by maphack, but the shade can still be seen by players of same team. (IN YOUR FACE, maphackers!).
- Time Shift now has an action button to end Time Shift before it expires.
- Warlock now has 2 initial inventory slot. Upgrade cost of inventory is now 2/2 (for 2/2 additional slots)
- Ice terrain now shrinks when lava reaches it
- New -cfa command which is a combination of -cam, -fbc and -autoselect (-cf for cam/fbc only)
- Ice is now off by default (making the -league command obsolete)

Visual improvements:
- New team-colored drain missile (by EroticSideburns)
- Combo event on simultaneous Scourge instances (will impact the outcome of Inquisitor's redemption ability)
- Slightly tinted Drain (Weaken)
- Time Shift shadow is now black
- Pillars now display an additional digit of precision of their HP (making pillar destruction more predictable) and doesn't show the "../40" for pillars or "../10" for shards.
- Titles are now dynamic on the in-game multiboard

Fixes:
- Fixed a major bug causing Time Shift (and possibly other events) to null the owner of orb missiles (such as Drain and Heretic orbs)
- Fixed a major bug involving many kind of AoE damage events where the damage would not apply
- Fixed a major bug involving Warlock collision size, Thrust and Time Shift
- Fixed a major bug where heretic bane orb could have the wrong owner (allowing suicide).
- Fixed an issue causing smoothness problems on certain spells (affecting how small the minimum delay can be betweeon to spells cast)
- Fixed several potential bugs involving deathmatch.
- Fixed a drain bug causing the projectile not to have the right angle
- Fixed an animation bug of Scourge
- Fixed several bugs involving Avatar and custom terrain
- Fixed a custom terrain pillar bug
- While immortal (just spawned) you no longer take lava damage
- While immortal and in shop time, players can no longer take DPS damage
- Fixed a bug where Time Shift cancels 2nd jump of multiport
- Silence now correctly erases 2nd jump of multiport
- Fixed a bug causing pillars not to deal damage on destruction
- Fixed a bug causing bouncer to be able to hit allied projectiles
- Fixed several tooltips
- Fixed a bug in King mode where the 'king death burn' was dispelled by Silence.
- Fixed a bug involving the owner of pillar shard collisions and magma
- firespray missiles are now all yellow by default, but about half the fireballs can be changed to fbc (fireball color)
- "-fbc original" now also sets correct fbc color of fire spray
- Fixed a major bug causing some players to have less collision size when using wind walk
- Fixed a bug involving the collision event of Wind Walk invisibility and link
- Fixed a low-resolution issue of FB accuracy on multiboard
- Fixed a fatal bug involving the FFA setup command
- Fixed a bug where Phoenix would not add velocity when moving to a target (i.e. another Warlock)

Balances:
Spells:
- Cluster now has 4 missiles instead of 5 (but total damage and knockback is almost unchanged)
- Lightning knockback reduced by ~3%
- Boomerang damage increaes by 10% per hit, but its knockback will remain the same
- Meteor (meteorite) fly time reduced by ~6%
- Homing gold cost increased from 10 to 11 (same cost for all D spells)
- Heretic bane orb is now homing at close range
- Bouncer (Recharge) now deals consecutive damager per hit (adds 5% damage to base damage for each consecutive hit)
- Multiport cooldown has been altered (a general buff for mid-high level)
- Drain (Slow) movement speed reduction reduced from 70 to 50
- Drain (Weaken) cooldown reduction per upgrade (high upgrades) reduced (1 sec per level)
- Wind Walk (invisibility) rebalanced: Damage increases by 0.1 per level (starting at 0.6)
- Bouncer now has a constant range (no longer increases by 150 per upgrade)
- Splitter no longer damages pillars
- Link + Magma combo nerfed (Magma DPS is reduced by 50% to targets linked by you)
- Bane orb now appears later (a minor nerf of bane)
- Thrust (Phoenix) duration decreased from 3.1 to 2.5, but has less cooldown.
Other:
- Staff of Fireball remade: For each consecutive fireball hit, you cause +1 second of burn damage. Using Scourge adds 1 second as well. Not hitting anything with fireball will return burn duration to 0 seconds.
- Removed heal from Lava Treads. Lava Treads will now only heal up to 10HP (if you have less than 10HP)
- In king mode, when king dies, the players on his team now lose 2 hp/s instead of 10hp/s
- Reduced avatar knockback slightly
- Warlock-Warlock and Warlock-pillar collision damage is now square root dependent (significantly reduced high velocity collision damage)
- Stone of Jordan Ring gold cost reduced by 1

Misc:
- Pillar shards now disappear instead of exploding after staying on the arena too long
- Shuffle mode will no longer draw forever, but instead initiate a duel between the players with most points
- Team fireball-lightning collision between allied players is now disabled
- Link (hook) now has an artificial delay on when it can be cancelled after a hit. This will prevent cancelling it by accident.
- Generally improved game text messages, and fixes several typos
- Phoenix+WW combo will now launch even when you launch any other spell
- Item name is now displayed when selling an item
- All VIP items (cosmetic items won in tournaments) are either free or cost 1 gold
- Added a new holiday event
- Ice terrain mechanics remade (ice will now affect the movement in an entirely different way)
- Player commands are now shown to all players during setup
- Following pillar setups have been changed:
'Square with pillar in center': Removed center pillar and moved the 4 remaining pillars closer to center
'One random pillar and one in middle': Made the middle pillar have a random location within 400 radius from center
'Hexagon': Removes 1 to 2 random pillars of the hexagon
- Changed link collision mechanics.
Link hook: The target will lose his velocity when at caster.
Link induction: The caster will lose his velocity when at target
(Before, both target and caster velocity were nulled on contact)

Thanks to all those who have been reporting bugs.
If you find any new bugs, report them to zymoran(at)gmail.com or post them on our forum www.WarlockBrawl.com
edited by EroticSideburns on March 05, 2013, 15:12:20
# Re: Warlock 099c released (View raw)posted February 25, 2013, 03:02:05 by Super_Gui_1
Oh nice.
# Re: Warlock 099c released (View raw)posted February 25, 2013, 09:51:11 by Jes3monkey
There's a bug!

Hi, I really do love the game Warlocks and it is my favorite wc3 map. However, with the release of Warlocks 099c I am unable to play. I play warcraft III TFT on a Mac running Mac OS X 10.7.5, so perhaps it has something to do with that operating system? I have tried downloading the map both from the warlocks website and from BNet, but am unable to initialize the game after download. All previous versions work fine! Please respond.

Thx
# Re: Warlock 099c released (View raw)posted February 25, 2013, 10:24:47 by EroticSideburns
Quote from: "Jes3monkey" post=5755
There's a bug!

Hi, I really do love the game Warlocks and it is my favorite wc3 map. However, with the release of Warlocks 099c I am unable to play. I play warcraft III TFT on a Mac running Mac OS X 10.7.5, so perhaps it has something to do with that operating system? I have tried downloading the map both from the warlocks website and from BNet, but am unable to initialize the game after download. All previous versions work fine! Please respond.

Thx
actually... 099b was the first mac compatible version after at least 099. 099c has a new protection method which is probably causing your problem
# Re: Warlock 099c released (View raw)posted February 25, 2013, 12:49:47 by ToraxXx
Added the download to our download section.
# Re: Warlock 099c released (View raw)posted February 25, 2013, 20:14:42 by Zymoran
Quote from: "Jes3monkey" post=5755
There's a bug!

Hi, I really do love the game Warlocks and it is my favorite wc3 map. However, with the release of Warlocks 099c I am unable to play. I play warcraft III TFT on a Mac running Mac OS X 10.7.5, so perhaps it has something to do with that operating system? I have tried downloading the map both from the warlocks website and from BNet, but am unable to initialize the game after download. All previous versions work fine! Please respond.

Thx

There have been mac issues before, so it is most likely related to that.

Can you tell me which versions that cause you problems?
Does any of these work for you: 099b or 099 test versions (see links in 099c announcement section)?

It is quite essential that Mac is compatible with Warlock - I actually removed some map protection to allow this.
edited by Zymoran on February 25, 2013, 20:15:27
# Re: Warlock 099c released (View raw)posted February 26, 2013, 02:19:57 by Jes3monkey
I cannot find the announcements section. However, I went to the downloads section and downloaded the new Warlocks 099c that was released on February 25, and started up a single player game and it seems to be working and the 099b also is working. Some of the older versions like 099 are not working, just as EroticSideburns mentioned.

When I go to Battle.net and look for Warlocks servers, I see ones that say they are hosting warlocks 099c and when I join it begins a download even tho I already have warlocks 099c downloaded from this website! I am kicked from the game on B.net at 99%, and when I try to open the Warlock 99c test file that was downloaded from B.net I get an error saying it is corrupted.

RGC client is incompatible with Mac and Bnet seems to be hosting versions that are incompatible with mac, so is there any way I can actually play this with others?  

-Thx for the quick reply.
edited by Jes3monkey on February 26, 2013, 02:27:15
# Re: Warlock 099c released (View raw)posted February 26, 2013, 03:11:04 by EroticSideburns
Quote from: "Jes3monkey" post=5759
RGC client is incompatible with Mac
ah... that is too bad. you can try clan wb on europe, it's sort of a clan made by the rgc guys to get the bnet players to check rgc out, but you might be able to play some games. otherwise i dunno, you might be shit out of luck. (try garena?)
edited by EroticSideburns on February 26, 2013, 03:11:48
# Re: Warlock 099c released (View raw)posted February 26, 2013, 09:18:17 by Zymoran
Quote from: "Jes3monkey" post=5759
I cannot find the announcements section. However, I went to the downloads section and downloaded the new Warlocks 099c that was released on February 25, and started up a single player game and it seems to be working and the 099b also is working. Some of the older versions like 099 are not working, just as EroticSideburns mentioned.

Edit: Warlock 099 and all 099b and 099c test versions are NOT Mac compatible.
You MUST play the release version of Warlock to be able to play it on Mac.

Quote from: "Jes3monkey" post=5759
When I go to Battle.net and look for Warlocks servers, I see ones that say they are hosting warlocks 099c and when I join it begins a download even tho I already have warlocks 099c downloaded from this website! I am kicked from the game on B.net at 99%, and when I try to open the Warlock 99c test file that was downloaded from B.net I get an error saying it is corrupted.

You cannot open any Warlock map with the editor (that is how it is supposed to be).
Are you sure you put the map in the right folder by the right name "Warlock099c" in the "maps/download" folder ?


Quote from: "Jes3monkey" post=5759
RGC client is incompatible with Mac and Bnet seems to be hosting versions that are incompatible with mac, so is there any way I can actually play this with others?

I should be able to make Warlock work on Mac, but I cannot do the same for RGC.
There must be some kind of emulator, which can run the RGC client (I'm not the guy to help you with that though).

You could also use garena, but our main player base is on RGC.
edited by Zymoran on February 26, 2013, 16:47:12
# Re: Warlock 099c released (View raw)posted February 26, 2013, 11:02:55 by EroticSideburns
uh what he's saying is that 099c works on mac but people are hosting fake 099c versions on bnet (or test versions which might be incompatible?) anyway, his problem is not that 099c doesn't work on a mac
# Re: Warlock 099c released (View raw)posted February 26, 2013, 16:44:57 by Zymoran
Quote from: "EroticSideburns" post=5762
uh what he's saying is that 099c works on mac but people are hosting fake 099c versions on bnet (or test versions which might be incompatible?) anyway, his problem is not that 099c doesn't work on a mac

Oh, I obviously didn't catch that.
Actually, all 099c test versions are using a protection method which may prevent it from working on Mac.
I believe 099c test versions are being hosted on battle.net.
(there are no fake 099c versions yet, as far as I know).

So: To play Warlock 099c on Mac, simply play the 099c release version.
To play the release version on Mac, I would suggest to get an emulator to run RGC.
# Re: Warlock 099c released (View raw)posted March 02, 2013, 16:57:51 by Zymoran
Added the 099c changelog.

Let me know if I missed anything important.
# Re: Warlock 099c released (View raw)posted March 02, 2013, 17:30:32 by ToraxXx
Quote from: "Zymoran" post=5774
Added the 099c changelog.

Let me know if I missed anything important.

That's one huge changelog for a minor (#c) release o.o
# Re: Warlock 099c released (View raw)posted March 02, 2013, 19:56:10 by Super_Gui_1
Quote from: "Zymoran" post=5774
Added the 099c changelog.

Let me know if I missed anything important.

You obviously missed the most important thing, the pretty colors.

Though seriously that issue wasn't fixed:
- Fixed an issue causing smoothness problems on certain spells (affecting how small the minimum delay can be betweeon to spells cast)
edited by Super_Gui_1 on March 02, 2013, 20:00:12
# Re: Warlock 099c released (View raw)posted March 02, 2013, 21:48:56 by EroticSideburns
Quote from: "Zymoran"
- Fixed a bug involving end-game multiboard: It should now correctly show when players have left the game
This was removed due to issues. Nothing happens to the end-game multiboard when a player leaves.

You also forgot some of the things in test36: http://www.warlockbrawl.com/index.php/forum/5-general-discussion/4219-warlock-099c-announced?limit=15&start=240#5651
# Re: Warlock 099c released (View raw)posted March 05, 2013, 12:03:50 by EroticSideburns
And you also forgot to mention Jordan's cost was reduced to 2g.

Quote from: "Zymoran"
- Ice terrain mechanics remade (ice will now affect the movement in an entirely different*)
- Host** commands are now shown to all players during setup
*way
**Player
# Re: Warlock 099c released (View raw)posted March 05, 2013, 12:44:52 by applecheese
btw the bug with fireball + light explosion is still there

(happens when you fb+light and the opponent has shield on, if the opponent is in range of the explosion you get the knockback as if you were in the range of the explosion)
# Re: Warlock 099c released (View raw)posted March 05, 2013, 12:55:07 by EroticSideburns
Quote from: "applecheese" post=5823
btw the bug with fireball + light explosion is still there

(happens when you fb+light and the opponent has shield on, if the opponent is in range of the explosion you get the knockback as if you were in the range of the explosion)
no. i explained this. it's not your explosion, it's the shield user's. both your fb and lightning are getting reflected. i watched your replays.
# Re: Warlock 099c released (View raw)posted March 05, 2013, 14:50:35 by Zymoran
Quote from: "EroticSideburns" post=5821
And you also forgot to mention Jordan's cost was reduced to 2g.

Quote from: "Zymoran"
- Ice terrain mechanics remade (ice will now affect the movement in an entirely different*)
- Host** commands are now shown to all players during setup
*way
**Player

Fixed...

(you could've fixed them as well - faster than posting them).
# Re: Warlock 099c released (View raw)posted March 05, 2013, 15:05:39 by EroticSideburns
I made another post before that too which you probably overlooked, changing it myself... (you also said the cost was reduced by 2 not to 2 :drunky:)
# Re: Warlock 099c released (View raw)posted March 10, 2013, 15:24:58 by Jolly_Jumper
I'd like to suggest a tiny buff to thrust which mostly would just make it more balanced in custom terrains
When thrust is channeling/when the thrust user is under effect of thrust it would make the player invulnerable to lava dmg.
This would make it slightly better when escaping lava in normal terrains aswell, but i wouldn't think of it being imba with this tiny buff, just more balanced imo :P
edited by Jolly_Jumper on March 10, 2013, 15:25:55
# Re: Warlock 099c released (View raw)posted March 10, 2013, 16:12:55 by MiikeShinoda
No.