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Gameplay
- Added a mode selector in the beginning of the game
• Modes: Rounds
• Team modes: Teams (the default mode that was there already, teams like in lobby), Shuffle (random teams every round), Free For All
• Win Conditions: Score (play up to X score), Rounds (play up to X rounds)
• Misc: No Draw (plays until a winner is found), Use Team Score (uses team score instead of individual player score for determining winners)
- Added new item: Pocket Watch, decreases debuff duration by 35%/45%
- Added new item: Cursed Ring, increases Max HP by 100/200, 15% knockback reduction, increases debuff duration on self by 25%/30%
- Added one more mastery level (from 5 to 6)
Balance
- Balanced masteries to scale worse with levels
Visual
- Changed stone ground tile texture
- Added colored team indicator circles below Warlocks to indicate their teams
- Adjusted map lighting
Bug fixes
- Fixed host seeing selection screen before waiting for players screen
- Fixed reconnect issues
- Fixed scourge cast time (0.7s to 0.9s)
- Fixed dead actors not getting killed correctly sometimes
- Fixed many error messages in the console
- Fixed many spells not being affected by masteries
- Fixed Warp Zone tooltip saying it affects allied projectiles
Known bugs
- Boomerang destroys other projectiles
- Sometimes projectiles get destroyed by other projectiles but still impact with a player
- Pillar physics are different than in Warcaft 3
Screenshots
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