Warlock 098c released
Mirrors:
http://www.hiveworkshop.com/forums/maps-564/warlock-098c-92687/
http://www.mediafire.com/?26d3vdabho9759l
Changelog
New
- All spell and item upgrades/purchases are instant!
- Colored homing missile (Thanks to softmints)
- Removed the spell knockback penalty system (popular demand)
- Introduced a spell cost penalty system: Each spell you purchase will increase the spell cost of all remaining spells. This will encourage players to spend their gold more wisely than just rushing all spells at level 1.
- Added a button for selling items (the -sell command still works)
- Remade pillar setups
- Added a new pillar type (winter)
- Added christmas setup command "-xmas"
Fixes
- Fixed a bug involving life steal
- Fixed a drain (weaken) collision issue
- Fixed a bug involving point system in team game (round, non-shuffle)
- Fixed an exploit involving high-velocity boomerang
- Fixed a bug involving wind walk collision when using link
Balances
- To adjust spells to the cost penalty, most spells have had their cost decreased; some more than other (which is related to balances). Gold cost adjustments listed below:
Lightning (9->11)
Boomerang (9->11)
Teleport(13->11)
Swap(13->11)
Thrust(14->12)
Homing (10->10)
Fire Spray (15->14)
Bouncer (15->14)
Drain (15->14)
Meteor (15->14)
Wind Walk (16->15)
Splitter (16->15)
Gravity (15->12)
Link (13->11)
Disable (13->11)
Rush (13->12)
Time SHift (14->12)
Shield (14->13)
- Boomerang upgrade cost increased by 1
- Meteor initial upgrade cost decreased from 8 to 7 and only has 1 increment cost
- Reduced gold cost of all masteries by 1
- Cape rebalanced (no penalty, 4 gold cost and 0.2/0.1/0.1 life regeneration per upgrade)
- Mask of Death gold cost decreased from 14 to 12
- Blood Sword has been rebalanced
- Splitter upgrade cost reduced from 8 to 7
- Decreased cooldown of Bouncer (Recharge)
- Life Mastery no longer benefits Drain in regard to duration. Instead it provides additional life steal from the healing orb
- Link (induction) duration extend is now additive and shows the duration on use
Misc:
- Optimized the HP/mana system: life and damage points are no longer read from native function calls (they are now stored in variables)
- Optimized certain sound triggers
- Fixed minor memory leak
- Added severe map protection





