Wind Walk is a channeled damage dealing mobility ability that belongs to the E column of spells. It has two modes: Charge and Invisibility.
The caster turns invisible and gains bonus movement speed. Upon collision with opponents, damage is dealt to them and the channeling ends. The channeling ends if the caster does anything other than move.
The caster turns invisible and gains a small bonus to movement speed. Upon collision with opponents, a small amount of damage is dealt. The channeling does not end until its duration is up.