Warlock Brawl

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Warlock 098c released

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Warlock 098c released

 

Mirrors:

http://www.hiveworkshop.com/forums/maps-564/warlock-098c-92687/

http://www.mediafire.com/?26d3vdabho9759l

 

Changelog

New
- All spell and item upgrades/purchases are instant!
- Colored homing missile (Thanks to softmints)
- Removed the spell knockback penalty system (popular demand)
- Introduced a spell cost penalty system: Each spell you purchase will increase the spell cost of all remaining spells. This will encourage players to spend their gold more wisely than just rushing all spells at level 1.
- Added a button for selling items (the -sell command still works)
- Remade pillar setups
- Added a new pillar type (winter)
- Added christmas setup command "-xmas"

Fixes
- Fixed a bug involving life steal
- Fixed a drain (weaken) collision issue
- Fixed a bug involving point system in team game (round, non-shuffle)
- Fixed an exploit involving high-velocity boomerang
- Fixed a bug involving wind walk collision when using link

Balances
- To adjust spells to the cost penalty, most spells have had their cost decreased; some more than other (which is related to balances). Gold cost adjustments listed below:
Lightning (9->11)
Boomerang (9->11)
Teleport(13->11)
Swap(13->11)
Thrust(14->12)
Homing (10->10)
Fire Spray (15->14)
Bouncer (15->14)
Drain (15->14)
Meteor (15->14)
Wind Walk (16->15)
Splitter (16->15)
Gravity (15->12)
Link (13->11)
Disable (13->11)
Rush (13->12)
Time SHift (14->12)
Shield (14->13)
- Boomerang upgrade cost increased by 1
- Meteor initial upgrade cost decreased from 8 to 7 and only has 1 increment cost
- Reduced gold cost of all masteries by 1
- Cape rebalanced (no penalty, 4 gold cost and 0.2/0.1/0.1 life regeneration per upgrade)
- Mask of Death gold cost decreased from 14 to 12
- Blood Sword has been rebalanced
- Splitter upgrade cost reduced from 8 to 7
- Decreased cooldown of Bouncer (Recharge)
- Life Mastery no longer benefits Drain in regard to duration. Instead it provides additional life steal from the healing orb
- Link (induction) duration extend is now additive and shows the duration on use

Misc:
- Optimized the HP/mana system: life and damage points are no longer read from native function calls (they are now stored in variables)
- Optimized certain sound triggers
- Fixed minor memory leak
- Added severe map protection

Last Updated on Tuesday, 29 November 2011 20:34
 

Warlock 098b released

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Warlock 098b released

 

Mirrors:

http://www.epicwar.com/maps/188060/

 

Changelog

New:
- Added an in-game 1vs1 ladder system (made by Toraxxx), which allows users to track their scores, including win/loss, fireball accuracy, APM on a website and their actual ladder position (more info on this later).
- Lightning bounce on shield
- Added APM to multiboard
- Added APM to other modes than round modes
- Remade Aegis mechanics: Aegis must be charged. Aegis is charged by hitting an opponent with fireball (max 1 charges)
- Added Epic Sound on flawless victory (a victory where any other team or player has 0 points)
- Silence now dispels all positive buffs on enemy target, including link casted by target
- Homing combo added. Damage increases depending on homing range
- Silence now has an effect (the effect duration matches that of the longest silenced spell)
- Replaced the D spell penalty with fireball penalty: For each spell you buy, fireball will be 10% less effective in regard to knockback. Each mastery upgrade cancels 10% of this penalty.

Fixes:
- Fixed a fatal fireball DPS bug
- Fixed an issue where misspelled commands by host during game setup could result in custom terrain accidentally triggered. This would cause the arena to be about 100% lava.
- Fixed some bugs involving end game score board. Multiple top scores will no longer result highlighting.
- Fixed an issue causing some spells to end at a range slightly higher than intended (this caused Silence to be inaccurate).
- Removed some unintended debug messages from the '-rs' commands
- Fixed a bug involving silence, link and shield
- Implemented a fix to Shield which should prevent the bug involving 2 (or more) nearby players using shield. Missiles cast in melee range of multiple shield users, will no longer cause a collision on either of the players.
- Remade mechanics of Stone of Jordan Ring, fixing several glitches
- Fixed some duration indicators when using clicking on 'Stone of Jordan Ring'
- Fixed some bugs involving collisions of drain and bouncer

Balances:
- Fireball requirements added (every 2nd level of fireball requires +1 'any' mastery)
- Gravity (Force Field) now heals allies
- Staff of Fireball charge up duration reduced from 7 to 4 seconds
- Staff of Fireball duration now relies on Pocket Watch
- Pocket watch cost reduced from 9 to 7
- Swap (Relocate) cooldown increased by 1
- Rush initial cost increased from 11 to 13
- Slightly increased hit-range of Silence
- Homing rebalanced (cooldown, damage based on range)
- Homing now requires 'any mastery' rather than range mastery
- Silence cooldown significantly decreased for early levels
- Silence speed increased from 700 to 900
- Link can now be denied by scourge casters if the link user is using Phoenix

Misc:
- Remade the life steal system. Life steal less than 1.0 hp, will be displayed as small text with value 100 times the life steal value.

Report bugs to This e-mail address is being protected from spambots. You need JavaScript enabled to view it or post on the warlockbrawl.com forum.

Last Updated on Sunday, 23 October 2011 13:19
 

Warlock 097 released

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Warlock 097 released


Mirrors:

http://www.epicwar.com/maps/165775/

 

Changelog

New:
- A setup system, which will allow multiple commands using just one string: Example:
"-gold 30,dm,sh,C 5 20,10"
This will set gold to 30, mode to dm, teams to shuffle, constant 5 to 20, and number of rounds to 10 and thus starting the game.

- Improved shuffle command. "-sh min" or "-sh max" will start a shuffle mechanism which will either attempt making the smallest teams or the biggest teams possible. 'Random shuffle' is still available by simply writing "-sh".

- Added text to indicate self damage (from Scourge-alike spells). Blue numbers are for 'sacrificial damage' (doesn't add knockback damage)
- Added "-n" command to clear all text

Fixes:
- Splitter (target) issues and exploits have been fixed by changing the mechanics of the spell
- Link (induction) issues have been fixed by changing mechanics of the spell
- Fixed several major bugs in the timer system, causing timed spells to attach to wrong objects. This bug resulted in infinite buff and curse durations occuring occasionally.
- Fixed a point system bug in round mode
- Pillar bug: "Large Warlock Collider"
- Pillar stuck bug
- A bug causing Thrust to get a speed boost when used near pillars

Balances:
- Splitter (target) mechanics remade
- Splitter (area) rebalanced
- Link (induction) mechanics remade
- Strafe (rush toggle) cooldown decreased by 5 for all levels
- Lightning cooldown increased by 0.5 seconds for level 1. Knockback slightly increased.
- Homing range no longer increases per upgrade. Duration increased by 0.5.
- Boomerang range no longer increases per upgrade
- Range mastery now increases range of all D spells by 15% per level
- Range mastery initial cost reduced by 2 gold
- Life steal mastery initial cost reduced by 1 gold
- All mastery level increment costs reduced by 1 gold
- Thrust-WindWalk combo knockback reduced from 100% to 75%
- Thrust no longer bounces away when colliding with pillars
- Several items have been tweaked (including Lava Treads, Aegis and Cape)

Misc:
- Added team-colored boomerang (thanks to Elven_Immortal)
- New loading screen edited by Moonmage

Last Updated on Friday, 18 March 2011 22:57
 

Warlock 098 released

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Warlock 098 released


Mirrors:

http://www.epicwar.com/maps/179725/

 

Changelog

New:
- New spell: Silence (entangle toggle). Entangle has been renamed to "Disable" with toggles "Entangle" and "Silence".
- Removed toggle: Rush (Strafe)
- Added toggle: Thrust (Phoenix)
- Added a new combo (involving Rush and Phoenix)
- Remade Staff of Fireball
- Remade Aegis
- Added new "random spell" commands (in addition to -rs1):
"-rs1" = all players lose one random spell from each column
"-rs2" = all players lose two random spell from each column
"-rs3" = all players lose the same random spell from each column
"-rs4" = all players lose the same two random spells from each column
You can apply random spell commands multiple times, but then risk ending up with columns having no spells.
- Initial gold cost increased to 20 gold
- Masteries now provides 2.5% knockback reduction per level

Fixes:
- Fixed a fatal bug involving the use of the '-teams#' command (it allowed to type commands during game, caused multiple Warlocks to spawn for each player, caused lag, etc.)
- Fixed several outdated tooltips
- Fixed two major bugs regarding the setup constants
- Fixed several effect bugs
- Fixed a bug allowing lightning to pierce shield
- Fixed a bug causing shield to upgradable to level 9 (where shield, as all other C spells are only supposed to be upgradable to level 8)
- Fixed the APM system (write -apm to see your actions per minute of all players - only enabled in round mode at the moment)
... and much more

Balances:
- Bouncer mechanics remade (it now targets closest target regardless of team)
- Initial cost of all R spells increased by 3
- Drain (slow) movement speed reduction increased from 60 to 70
- Time Shift initial gold cost decreased from 15 to 14
- Avatar curse/buff duration changed in favor for the Avatar by 20% (this includes all time based spells, including the new silence spell).
- Avatar HP decreased for low number of players
- Avatar knockback resistance now depends on number of players (12 players will make him take 8 times less knockback)
- Rush gold cost increased by 1
- Swap range increased by 100
- Swap upgrade cost decreased by 1
- Swap (relocate) cooldown decreased by 1.
- Lava treads duration decreased by 2 seconds and hp buff decreased slightly
- Fire Spray (stream) no longer relies on randomness.
- Removed knockback increase from Mask of Death (now matching the tooltip)
- Slightly increased thrust cooldown at higher levels
- Fireball-lightning combo can now be performed using friendly fireballs
- Pocket Watch duration buff slightly increased
- Link (hook) cooldown slightly changed (cooldown at level 1 increased by 1, but decreases faster when upgrading).
... and much more

Misc:
- Removed the "-tmedit#" command. The "teams#" command can now be used in both setup and in-game.
Thanks to antichristofer at http://antichristofer.deviantart.com/ for loading screen.
Thanks to Moonmage for finalizing loading screen.

Report bugs to This e-mail address is being protected from spambots. You need JavaScript enabled to view it or post on the warlockbrawl.com forum.

 

Warlock 096 released

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Warlock 096 released


Mirrors:

http://www.epicwar.com/maps/157101/

 

Partial changelog

New:
- Added a spell penalty system which will reduce knockback of your primary spell (lightning, homing, boomerang) depending on how many spells you have purchased. Masteries will reduce this effect. Type '-stats' to see the penalty.
- Burning effect when walking on lava
- Replaced magical binding with entangle (missile speed increased, slightly lower duration, bigger AoE and has a new effect)
- Exploding pillars now deals knockback damage (increases damage points), but has less AoE
- Added toggle for rush: "Strafe"
- Added toggle for bouncer: "Recharge"
- Reworked the mechanics of splitter (target)

Fixes:
- Fixed the magical binding knockback bug
- "-League"/"-League" B now also rewards points on round win (this fixes the point reward system in king mode).
- dm is now compatible with custom terrain
- Fixed a 'divide by zero' bug involving lightning and splitter, causing splitter missiles to get stuck
- Fixed a link floater caused by someone leaving they game while being attached to link
- Thrust AoE now has the intended damage
... and many more.

Balances:
- Lava Treads lava damage reduction removed, cooldown decreased from 40 to 30, duration decreased from 5/7/9 to 5/6/7.
- Cape lava damage reduction removed, gold cost reduced from 10 to 8, ms penalty reduced from 8/12/16 to 8/10/12.
- Lightning damage reduced by 1
- Homing duration increased by ~50%, but no longer increases duration by upgrading homing (range mastery will still increase its duration)
- Swap (Displacement) range no longer increases with upgrades. The projectile no longer hits missiles. Scourge cannot be cast during the displacement.
- Swap (Relocate) projectile speed significantly decreased. Relocate now hits missiles. Cooldown decreased significantly.
- Fire Spray (cluster) damage reduced by 0.2
- Thrust damage increase per upgrade decreased from 0.6 to 0.3. Thrust knockback increased ~20%.
- Splitter (Area) cooldown reduced at higher levels

Misc:
- Pillar respawn removed (will still respawn each round)
- Entangle now has a visual AoE effect if AoE mastery is purchased
- Lightning now has a slightly increased visual range when not hitting, in order to remove/decrease the visual 'stretching effect'. It has no gameplay impact.
- Removed "Lava damage increase"
- Splitter (AoE) no longer has a random rotation offset. The initial direction of mini-projectiles will be along the direction of the main projectile.
- Optimization and softcoding on mid-often used triggers (including damage system)
- Command "-tmedit" (used to change teams during games) no longer requires slot number to set teams. Writing -tmedit00111 will now set the first* two players on 'team 0' (red) and the next 3 players on 'team 1' (blue). First meaning those found on top of the list (e.g. red and teal, assuming blue has left the game).

A note: More changes were planned for 096, but was released 'early' due to holidays.

Last Updated on Friday, 18 March 2011 22:41
 
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